国際誌論文データベース

日本の社会心理学者たちは,活発な研究活動を展開・公表しており,その成果は日本語による論文であれば例えば日本社会心理学会の機関誌である「社会心理学研究」等の学会誌に掲載され,また学術書として公刊されています.一方,当然のことながら学問に国境はなく,特に近年では国際的な論文誌や書籍にその成果が掲載されることも増えてきました.しかし,こうした国際的成果をくまなく知ることは,あまりにそのフィールドが広いためにあまり容易ではありませんでした.

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現在の掲載論文数は,554件です.


Uchida et al.(2017)

Uchida, Y.(内田由紀子), Savani, K., Hitokoto, H. (一言英文), & Kaino K. (2017).
Do You Always Choose What You Like? Subtle Social Cues Increase Preference-Choice Consistency among Japanese But Not among Americans.
(微細な社会的手がかりが選好選択の一貫性に及ぼす影響の日米比較)
Frontiers in Psychology.
doi: 10.3389/fpsyg.2017.00169
Previous research has suggested that stability of self-concept differs across cultures: in North American cultural contexts, people’s self-concept is stable across social contexts, whereas in Japan, different self-concepts are activated within specific social contexts. We examined the implications of this cultural difference for preference-choice consistency, which is people’s tendency to make choices that are consistent with their preferences. We found that Japanese were less likely than Americans to choose items that they liked the most, showing preference-choice inconsistency. We also investigated the conditions in which Japanese might exhibit greater preference-choice consistency. Consistent with research showing that in Japanese culture, the self is primarily conceptualized and activated by social contexts, we found that subtle social cues (e.g., schematic representations of human faces) increased preference-choice consistency among Japanese, but not among Americans. These findings highlight that choices do not reveal preferences to the same extent in all cultures, and that the extent to which choices reveal preferences depends on the social context.

Yanagisawa et al. (2017)

Yanagisawa, K.(柳澤邦昭), Kashima. E. S., Moriya. H., Masui, K.(増井啓太), Furutani, K.(古谷嘉一郎), Yoshida, H., Ura, M.(浦光博), & Nomura, M.(野村理朗) (2017).
 Tolerating dissimilar other when primed with death: Neural evidence of self-control engaged by interdependent people in Japan.
 死をプライムされたとき、価値観の異なる他者を受け入れる:
 相互協調的自己観の高い日本人のセルフコントロールに関する神経科学的知見
 Social Cognitive and Affective Neuroscience.
 doi: 10.1093/scan/nsx012
Mortality salience (MS) has been shown to lead to derogation of others with dissimilar worldviews, yet recent research has shown that Asian-Americans who presumably adopt an interdependent self-construal (SC) tend to reveal greater tolerance after MS induction. In the present study, we demonstrated that Japanese individuals who are high on interdependent SC indeed show greater tolerance towards worldview-threatening other in the MS (vs. control) condition, thus replicating the prior research. Extending this research, we also found that interdependent people’s tolerance towards worldview-threatening other was mediated by increased activity in the right ventrolateral prefrontal cortex (rVLPFC) in the MS condition. These data suggested that when exposed to death-related stimuli, highly interdependent individuals may spontaneously activate their neural self-control system which may serve to increase tolerance towards others.

Tsuboya et al. (2017)

Tsuboya, T., Aida, J., Hikichi, H.(引地博之), Subramanian S., Kondo K., Osaka, K., & Kawachi, I. (2017).
Predictors of decline in IADL functioning among older survivors following the Great East Japan earthquake: A prospective study.
東日本大震災被災高齢者の手段的日常生活動作低下の予測要因:前向き研究の結果から
Social Science & Medicine, 176, 34–41. 
doi: 10.1016/j.socscimed.2016.05.026 
Introduction We described associations between the type of disaster experience and change in instrumental activities of daily living among older adult survivors before-after a terrible disaster. Methods The study took advantage of a “natural experiment” afforded by the Japan Gerontological Evaluation Study (JAGES), a nationwide cohort study established in 2010, seven months prior to the earthquake and tsunami. A follow-up survey was conducted in 2013. This study was conducted in Iwanuma, which was directly struck by tsunami. Our sample comprised community-dwelling aged survivors in Iwanuma who responded to questions about personal circumstances and functional status both before and after the disaster (N = 3547). Personal experiences of earthquake and tsunami damage was used as an exposure variable. The outcome was changes in self-reported 13-item instrumental activities of daily living (IADL), which was assessed both before and after the disaster. Results Among the participants, 931 reported losing family member(s) to the disaster, while a further 549 reported losing friend(s). More than half of the participants reported any damage to their houses while approximately 1 in 8 lost their car(s). The multivariable OLS regression revealed that complete house loss and disruption of internal medicine were associated with significantly worse IADL: −0.67 points (95%CI: −0.99, −0.34) for entirely destroyed homes; −0.40 points (95% CI: −0.71, −0.092) for disruption of internal medicine. By contrast, loss of family/friends/pets/cars and disruption to the other medical service were not associated with decline in IADL. Conclusion Complete house loss and disruption of access to internal medicine after a disaster were associated with significant adverse impact on decline in physical and cognitive functions 2.5 years after the disaster, while loss of family/friends was not.

Hikichi et al. (2016)

Hikichi, H.(引地博之), Kondo, K., Takeda, T., & Kawachi, I. (2016).
Social interaction and cognitive decline: Results of a 7-year community intervention
社会的交流と認知機能の関連:7年間のコミュニティ介入研究の結果から
Alzheimer's & Dementia: Translational Research & Clinical Interventions. 
doi: 10.1016/j.trci.2016.11.003
Introduction There are few intervention studies that demonstrated linking social participation to lower risk of cognitive decline. We examined prospectively the protective effect of a community intervention program promoting social participation on the incidence of cognitive disability. Methods The baseline was established in a survey of community-dwelling older people aged 65 years old or more in July 2006 (2793 respondents, response rate 48.5%). The setting was Taketoyo town in Japan, where municipal authorities launched an intervention that was based on the establishment of community-based centers called “salons,” where the town’s senior residents could congregate and participate in social activities, ranging from arts and crafts, games, and interactive activities with preschool children. Three salons were established in May 2010, and a total of 10 salons were in operation by 2013. We recorded the frequency of salon participation among survey respondents till 2013 and conducted two follow-up surveys (in 2010 and 2013) to collect information about health status and behaviors. The onset of cognitive disability was followed from May 2007 to January 2014. We used the marginal structural models to evaluate the effect of program. Results The range of prevalence of cognitive disability was from 0.2% to 2.5% during the observation period. The proportion of respondents who participates to salons increased over time to about 11.7%. The frequency of salon participation was protectively associated with cognitive decline, even after adjusting for time-dependent covariates and attrition (odds ratio = 0.73, 95% confidence interval: 0.54–0.99). Discussion Our study suggests that operating community salons that encourage social interactions, light physical activity, and cognitive activities among older participants may be effective for preventing cognitive decline. In future studies, we need to understand what sorts of activities (e.g., those involving light physical activity vs. purely intellectual activities) are most effective in maintaining cognitive function.

Mifune (2017)

Mifune, N.(三船恒裕), Simunovic, D., & Yamagishi, T.(山岸俊男) (2017).
Intergroup Biases in Fear-induced Aggression.
恐怖性攻撃行動における集団間バイアス
Frontiers in Psychology.
doi: 10.3389/fpsyg.2017.00049
Using a recently created preemptive strike game (PSG) with 176 participants, we investigated if the motivations of spite and/or fear promotes aggression that requires a small cost to the aggressor and imposes a larger cost on the opponent, and confirmed the earlier finding that fear does but spite does not promote intergroup aggression when the groups are characterized as minimal groups; additionally, the rate of intergroup aggression did not vary according to the group membership of the opponent. The PSG represents a situation in which both the motivations of spite and of fear can logically drive players to choose an option of aggression against an opponent. Participants decide whether or not to attack another participant, who also has the same capability. The decision is made in real time, using a computer. We discuss theoretical implications of our findings on the evolutionary foundations of intragroup cooperation and intergroup aggression. The evolutionary model of intergroup aggression, or the parochial altruism model, posits that intragroup cooperation and intergroup aggression have co-evolved, and thus it predicts both intragroup cooperation and intergroup aggression to emerge even in a minimal group devoid of a history of intergroup relationships. The finding that only intragroup cooperation but not intergroup aggression emerged in the minimal group experiments strongly suggests that intergroup aggression involves a psychological mechanism that is independent from that of intragroup cooperation. We further discuss the implications of these findings on real-world politics and military strategy.

Horita et al.(2017)

Horita, Y. (堀田結孝), Takezawa, M. (竹澤正哲), Inukai, K.(犬飼佳吾), Kita, T. (喜多敏正), & Masuda, N. (2017). 
Reinforcement learning accounts for moody conditional cooperation behavior: experimental results. 
強化学習は気分的条件付き協力行動を説明する:実験研究
Scientific Reports, 7, 39275.
doi:10.1038/srep39275
In social dilemma games, human participants often show conditional cooperation (CC) behavior or its variant called moody conditional cooperation (MCC), with which they basically tend to cooperate when many other peers have previously cooperated. Recent computational studies showed that CC and MCC behavioral patterns could be explained by reinforcement learning. In the present study, we use a repeated multiplayer prisoner’s dilemma game and the repeated public goods game played by human participants to examine whether MCC is observed across different types of game and the possibility that reinforcement learning explains observed behavior. We observed MCC behavior in both games, but the MCC that we observed was different from that observed in the past experiments. In the present study, whether or not a focal participant cooperated previously affected the overall level of cooperation, instead of changing the tendency of cooperation in response to cooperation of other participants in the previous time step. We found that, across different conditions, reinforcement learning models were approximately as accurate as a MCC model in describing the experimental results. Consistent with the previous computational studies, the present results suggest that reinforcement learning may be a major proximate mechanism governing MCC behavior.

Shibuya et al. (2016)

Shibuya, A.(渋谷明子), Teramoto, M.(寺本水羽), & Shoun, A.(祥雲暁代) (2016).
Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan.
日本のモバイルソーシャルゲームの社会的要素について系統的分析を行い、個人プレイだが、協力要素があるゲームが多い点などを指摘
In Dal Yong Jin (ed). Mobile Gaming in Asia: Politics, Culture and Emerging Technologies (Part of the series Mobile Communication in Asia: Local Insights, Global Implications). pp 207-225.
ISBN: 978-94-024-0824-9 (Print) 978-94-024-0826-3 (Online) 
This study examines the social features of the 31 most popular games in Japan’s rapidly expanding mobile social game market, as ranked through a survey of 2660 teenagers and young adults in November 2013. Results showed that all 31 games had at least one of the three social features, namely, connections to social networking services (SNSs), competition, and cooperation. In the games, SNS connections were present in 84 % of games, competition in 87 % of games, cooperation in 94 %. Among the cooperative features, individualistic cooperative play was more prevalent than team play. Keywords:Smartphones Social features Social games Systematic analysis Mobile device.

Machery et al. (2015)

Machery, E., Stich, S., Rose, D., Chatterjee, A., 
Karasawa, K. (唐沢かおり), Struchiner, N., Sirker, S., Usui, N., & Hashimoto, T. (橋本剛明) (2015).
Gettier across cultures.
ゲティア問題の比較文化的検討
Noûs, 1-20.
doi: 10.1111/nous.12110
In this article, we present evidence that in four different cultural groups that speak quite different languages (Brazil, India, Japan, and the USA) there are cases of justified true beliefs that are not judged to be cases of knowledge. We hypothesize that this intuitive judgment, which we call “the Gettier intuition,” may be a reflection of an underlying innate and universal core folk epistemology, and we highlight the philosophical significance of its universality.

Kudo, & Nagaya (2017)

Kudo, D. (工藤大介), & Nagaya, K. (長谷和久). (2017).
Effects of Matching and Mismatching Messages on Purchase Avoidance Behavior following Major Disasters.
東日本大震災後の買い控え低減に向けたメッセージの一致効果・不一致効果の有効性
Psychology & Marketing, 34.
Following major disasters, purchase avoidance behavior toward products that are caused by stigma often results. For example, after the Tohoku Earthquake and Fukushima Daiichi Nuclear Disaster, consumers have avoided products from Fukushima. Attempts have been made to diminish this purchase avoidance behavior, but have been found to be ineffective. The reasons for ineffectiveness of strategies within this context were empirically examined based on matching and mismatching effects of messages. In two studies (Study 1, N = 113; Study 2, N = 364), the effects of affective messages and cognitive messages were compared, and the effectiveness of affective messages was found to be consistently weaker than that of cognitive messages. Message producers often present affective messages with the expectation of observing the matching effect. However, findings suggest that these presentation strategies will fail, and that the mismatching effect should be used instead. The best method of message presentation to reduce purchase avoidance behavior in a disaster area is discussed. 著者(工藤大介)HP: http://dicek.net/

Ozaki et al. (2017)

Ozaki, Y. (尾崎由佳), Goto, T. (後藤崇志), Kobayashi, M. (小林麻衣), & Hofmann, W. (2017). 
Counteractive control over temptations: Promoting resistance through enhanced perception of conflict and goal value. 
誘惑に対する反作用的統制:葛藤と目標価値の知覚増幅による抵抗の促進
Self and Identity, 17.
doi:10.1080/15298868.2016.1269668
プレプリント:https://osf.io/preprints/psyarxiv/hfhzv The present research explored people’s everyday practice of counteractive control. Experience sampling was used to test our prediction that strong temptations would promote self-control. Participants were 237 Japanese citizens with ages ranging from 18 to 69. Results indicated that perceived temptation prompted stronger resistance and restraint of behaviors, compared to those cases where no conflict was perceived. In addition, multilevel path analysis revealed the underlying process such that (a) a strong desire toward temptation intensified perception of conflict; (b) perceived conflict bolstered the value of goals that were in disagreement with the temptation; and (c) highly valued goals promoted self-control (i.e., stronger resistance and hence less yielding to temptation).